Hardsurface Modeling

General Structure

High polygon concept - Sub Machine Gun "SITES Spectre M4"  reinterpreted.

Materials created in Hypershade - Autodesk Maya 2020
Render engine : Arnold
Post Effects : Adobe Photoshop


 

SubMachine_Key-Visual.jpg

Detailly presented with the Wireframe render, it can be seen that the topology has a sustainable flow while retaining its complex curves smoothly along the designed concept. This allows the end result to be further processed or the ability to undergo reconstruction without loosing the previously built aesthetic qualities.
 

Topology Flow

Concept Building

Idea Visualization

Aside the necessary fundamental rules of topology, this artwork represents the imaginative aspect of 3D development.  The way this model is built is by observing inspiring examples of futuristic concepts, and interpreting parts of each different reference, meshed together into a functional result.

Materials created in Hypershade - Autodesk Maya 2020
Render engine : Arnold
Post Effects : Adobe Photoshop

SciFi_Handcannon-wireframe.jpg

Specifications

Concept is originally developed by https://elementza.com/ - Hand cannon
Hard surface Modeling.


The key references are provided within their listed online course, along with the model's infrastructural guideline




 

Game Interpretation

Learning from the PRO's

In to understand the rhythm of this Industry as well as the broad market appeal, it's crucial to get inspired from visionary  3D artists that are enrolled in building wonders for company giants like Riot Games, Electronic Games, Blizzard etc. Following these indirect guidelines gives the incentive to understand the thought process behind their creations.


 

Materials created in Hypershade - Autodesk Maya 2020
Render engine : Arnold
Post Effects : Adobe Photoshop



 

Wingman_back.jpg

 "Wingman" from Apex Legends - Battle Royale
 https://apexlegends.fandom.com/wiki/Wingman#:~:text=The%20Wingman%20is%20a%20revolver,to%20the%20mag%20upon%20reloading.

 "Phantom"  from Valorant - Riot Games
https://liquipedia.net/valorant/Phantom

Both models are reinterpreted from open source 2D-illustratied concepts of the weapons.

Concept Credits

Phantom_wireframe.jpg

Photo Realistic Results

Smooth_wireframe.jpg
Camera_wireframe.jpg

High-end Rendering

Depending on the outsource and purpose of the 3D Product, the model often needs to be presented in its true colors, or in this case.. materials. Aside efficient infrastructure, the models are further developed with custom made textures and lastly projected with an appropriately placed scene. 

Smooth_wireframe.jpg
Main.jpg
Camera_Back.jpg
Side.jpg
Rough_wireframe.jpg

Materials created in Hypershade - Autodesk Maya 2020
Render engine : RedShift
Post Effects : Adobe Photoshop



 

Earphone

Materials created in Hypershade - Autodesk Maya 2020
Render engine : RedShift
Post Effects : Adobe Lightroom



 

Camera

Low to High poly baking

Game ready Models

Various examples of PBR or game ready models which are adaptable to numerous engines like Unity, Unreal and A.L
Poly-count;  doesn't exceed more than 1500 triangles, therefore classifying these artworks as data efficient or "low polygon", while still retaining high quality details as a texture along side the model structure.

preview002.JPG

Materials created in Substance Painter
Render engine : / for Unity 
Baking Post-process : Adobe Photoshop



 

Cartoon House.JPG